Hyper light drifter sprite sheet tileset3/29/2024 ![]() I was finally able to spend more than a few weeks on a project and focus on refining gameplay in a meaningful way. Overall this project was a fantastic experience, both personally and educationally. ![]() You are aided by a stranger with upgrades, but little else. You play as a traveler who fights through seven high-tension rooms filled with aggressive enemies. It is a fairly complete, but small prototype that holds a reasonable amount of content (~15 – 20 minutes for new players) and progression. My combat project ended up as Dungeon of Greyness. In addition to these standard enemies, there is a final boss that possesses all the traits of these enemies plus more. There are two grunt-level melee enemies, one harder “Lieutenant” level melee enemy, and a tricky ranged enemy. I made a limited, but diverse set of enemies. ![]() This would allow me to create as many or as few levels as I wanted/could, without having to cut content. Progressing through the rooms would gradually introduce the player to different and harder enemies. To keep the scope manageable, I landed on the concept of having individual, smaller rooms with between 1 to 3 waves of enemies each. This was dumb and took up so much time, however, I did leave this project with a newfound appreciation for the craft of pixel art. Unfortunately, I wasn’t able to find a proper character sprite set, so I decided I would hand draw each frame from Hyper Light Drifter. My initial concept was a game inspired by the combat of Hyper Light Drifter. This was not a requirement set by the class, but more of a personal necessity to maintain sanity over the long-term. Keeping scope in check would be difficult, as it is easy to plan to do too much when given a large amount of time.Īn additional challenge of this project being semester-long was writing and maintaining a clean and clear codebase. The only real guidelines for my project were that it had to be 2D and the combat had to be based on an existing, good quality game. Since this project was going to be a semester-long work, choosing what to do was particularly difficult. ![]()
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